1 call up of objects – Metrohm 719 S Titrino Manual del usuario

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3.1. General rules

719 S Titrino

56

3.1.1 Call up of objects

An excerpt from the object tree is represented below:

Language

Prog

Aux

Config

&

Root

RSSet

Mode

3rd node

2nd node

1st node

0st node

Rules

Example

The root of the tree is designated by &.

The branches (levels) of a tree are marked with

a dot (.) when calling up an object.

When calling up an object, it is sufficient to give

only as many letters as necessary to uniquely

assign the object. If the call is not unequivocal,

the first object in the series will be recognized.

Calling up the dialog language
&Config.Aux.Language or &C.A.L

Upper- or lowercase letters may be used.

&C.A.L or &c.a.l

An object can be assigned a value. Values are

signified at the beginning and end by quotes (").

They may contain up to 24 ASCII characters.

Numerical values can contain up to 6 digits, a

negative sign, and a decimal point. Numbers

with more than 6 characters are not accepted;

more than 4 decimal places are rounded off. For

numbers <1, it is necessary to enter leading

zeros.

Entering the dialog language:

&C.A.L"english"

correct entry of numbers:

"0.1"

incorrect entry of numbers

"1,5" or "+3" or ".1"

The current object remains until a new object is

called.

entry of another dialog language:

"deutsch"

New objects can be addressed relative to the

old object:

A preceding dot leads forwards to the next level

in the tree.

From the root to node 'Aux': &C.A

Forward from node 'Aux' to 'Prog': .P

More than one preceding dot leads one level

backwards in the tree. n node backwards re-

quire n+1 preceding dots.

Jump from node 'Prog' to node 'Aux' and select

a new object 'Language' at this level: ..L

If you must jump back to the root, enter a pre-

ceding &.

Change from node 'Language' via the root to

node 'Mode': &M

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